Former CD Projekt Red veterans have explained how their new vampiric RPG, made at a new studio Rebel Wolves, is building on ...
Exclusive: 10 years after The Witcher 3 broke new ground in open-world game design, Rebel Wolves hopes to do the same with ...
The Witcher 3 lead quest designer Mateusz Tomaszkiewicz, who's now leading development on Rebel Wolves' Blood of Dawnwalker, ...
Rebel Wolves creative director Mateusz Tomaszkiewicz says smaller open worlds can be explored "calmly and more relaxed" ...
The best games to ever do it were, I reckon, Fallout: New Vegas and The Elder Scrolls 3: Morrowind. The former was designed ...
The Blood of Dawnwalker will let you kill even important NPCs, as Rebel Wolves say they aim the campaign to be 30-40 hours ...
The Blood of Dawnwalker's creative director has revealed the campaign is around 30-40 hours, and are aiming for the same quality as The Witcher 3.
Szeregi studia Rebel Wolves zasilił Mateusz Tomaszkiewicz, czyli kolejny weteran branży, który pracował wcześniej w studiu CD Projekt Red nad takimi hitami, jak Wiedźmin 3: Dziki Gon oraz ...
The creative director of The Blood of Dawnwalker, the debut project from Rebel Wolves, has revealed that the upcoming fantasy epic will allow players to not only kill off random NPCs, but also snuff ...
Jedną z inspiracji przy projektowaniu otwartego świata The Blood of Danwalker był Gothic - ujawnił twórca gry.
Dawnwalker wyciągnie lekcję z błędów Wiedźmina 3. „Nienawidzę tego, jak zrobiliśmy tam pewne rzeczy”
Mateusz Tomaszkiewicz przyznał w wywiadzie, że do dziś nie może znieść tego, w jaki sposób zaprojektowane zostały pewne ...
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