Furthermore, growing sponsorship and investment strategies are expected to provide numerous opportunities for the growth of the global esports market. The platform segment accounted for the ...
Global esports revenue is projected to reach $4.8 billion by 2025, growing at 5.5% annually until 2029. Esports audiences are large, with nearly half a billion viewers and 2.6 billion gamers globally.
The Esports World Cup Foundation (EWCF) today announced a partnership with Tencent, making Tencent E-sports its strategic partner in China.
The Global Esports Betting Monitor ... Counter-Strike continued to lead the betting sector in esports. The game pocketed 64% of the total betting market share across Kambi’s network of over ...
Gaming has changed dramatically over the last two decades, going from being a specialised pastime to a major global cultural ...
New York, NY, Dec. 31, 2024 (GLOBE NEWSWIRE) -- Thunderobot, a beacon of Chinese eSports ... in future market layout. Thunderobot's presence at CES 2025 marks not only the global debut of its ...
Furthermore, growing sponsorship and investment strategies are expected to provide numerous opportunities for the growth of the global esports market. The platform segment accounted for the largest ...