Nobody knew what Link would say – that’s only natural, because he’s never spoken before.” Related: All Amiibo Unlocks In The ...
Legendary weapons in Tears of the Kingdom add depth and history, with some being more valuable than others. Familiar ...
The first amiibo release of 2016 came not from Nintendo itself but from Yacht Club Games with the iconic Shovel Knight amiibo! This marked a significant milestone as it was the first time an amiibo ...
Welcome back to our deep dive into amiibo history! Today, we're taking a look at what might just be the most chaotic year in ...
Legend of Zelda: Echoes of Wisdom 2024 saw Zelda finally star in her ... That’s when he isn’t collecting amiibo, shiny Pokémon, or checking out the best budget gaming phones.
Like any good Zelda game, Twilight Princess features an abundance of combat ... but what about Animal Crossing: Amiibo Festival? That’s right. The adorable social simulation series took a sidestep ...
At one point, Nintendo's famously silent lead Link was going to have lines of dialogue in Zelda: Echoes of Wisdom. However, the developers ultimately agreed it didn't feel right, even though in ...
You’ve reached your account maximum for followed topics. The Legend of Zelda series producer Eiji Aonuma wants to keep making classic Zelda games with a top-down perspective, in addition to ...
In September, The Legend of Zelda: Echoes of Wisdom was released on Nintendo Switch. While the game seemed to borrow quite a bit of inspiration from Breath of the Wild and Tears of the Kingdom ...
This latest entry boasts involvement from Nintendo veteran Kentaro Tominaga, who worked for 20 years at the Mario maker and served as game designer on Zelda: Breath of the Wild. Infold's hopes for ...
I wanted to give a few shout-outs from my time at Kumoricon this past weekend. It was great going to a convention and hosting panels again. Sadly, I bungled my camera (I forgot about the limited ...
Nintendo tried making the historically quiet Link talk in The Legend of Zelda: Echoes of Wisdom but ultimately decided against it because it "felt really wrong." In an interview with Famitsu ...