The Dark Ages,” three images spring up over the discourse. The first is Leonidas in the “300” battling the Persians at the Hot Gates in Thermopylae. The second is another Frank Miller project “The ...
DOOM: The Dark Ages isn’t meant to conclude the rebooted DOOM series, says id Software creative director Hugo Martin. As the third entry in id Software’s new take on DOOM, some fans naturally assumed ...
Game director on DOOM: The Dark Ages Hugo Martin confirmed, in a very straightforward way, that this is not the end of id’s DOOM games. “It [DOOM: The Dark Ages] isn’t designed to be the end ...
We sit down with game director Hugo Martin and executive producer Marty Stratton to learn more about Doom: The Dark Ages.
Doom: The Dark Ages won't end the reboot trilogy, assures director Hugo Martin. Xbox fans highly anticipate the game, impressed by what's been shown of its combat and new features. Martin hints at ...
The guys and girls at id Software have been absolutely COOKING with DOOM: The Dark Ages, and we can't wait. In the Q&A roundtable, Hugo Martin said: "It's really long. It's the biggest game we made.
Doom: The Dark Ages wants you to unlearn that playstyle. As game director Hugo Martin puts it: "You're gonna stand and fight," not run and gun. The upcoming prequel takes a decade of learning and ...
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Doom: The Dark Ages is making big, and some might say welcome changes to the formula set by its predecessors, with combat that’s more grounded and focused than the acrobatic battle mechanics of ...
When game director Hugo Martin discussed “Doom: The Dark Ages,” three images spring up over the discourse. The first is Leonidas in the “300” battling the Persians at the Hot Gates in ...