Video game engines will never not be in the conversation, but in recent years, I don’t think it’s ever been so weird. Unity and Unreal are joining forces, announced today at Unite, Unity’s Annual ...
Game creation platform and tools provider Unity has gone from much-loved enabler to PR pariah this week thanks to it's proposed introduction of the Unity Runtime Fee, charging per install for the ...
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Fortnite is getting Unity games
Epic Games is teaming up with arguably its biggest game development rival, Unity, to bring games made using Unity’s engine into Fortnite. The change will mean that Unity games could sit alongside Epic ...
As one of the most commonly used game engines, it's not unusual to see Unity appear on the splash screen when loading up a game. There's something different about seeing that logo appear in Survival ...
Unity and Epic Games, the companies behind two of the most popular video game engines, are joining forces via a new partnership. It’ll bring Unity Games to Fortnite, and Unity’s commerce platform to ...
Unity, the cross-platform game engine that powers games like Rust, Hollow Knight, and Pokémon Go, has introduced a new, controversial fee for developers, set to take effect next year. Indie developers ...
For years, the Unity Engine has earned goodwill from developers large and small for its royalty-free licensing structure, which meant developers incurred no extra costs based on how well a game sold.
Unity announced a new fee structure today, and developers are none too happy. “We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user,” the ...
Unity is scrapping its Runtime Fee and returning to its previous seat-based subscription model, with price increases for Unity Pro and Unity Enterprise users. This decision, announced by Unity CEO ...
Game developers aren't happy with a new policy from Unity that will cost developers a small fee every time someone downloads a game built on Unity's game engine. It's called the Unity Runtime Fee, and ...
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