Howard, who serves as executive producer and director at Bethesda Game Studios and was most recently game director on ...
Shattered Space may also serve as a bellwether for how much Bethesda wants to keep investing in Starfield given pressure from ...
Todd Howards admits Bethesda cuts very little from its games, leading Skyrim, Fallout 4, and Starfield to be "irresponsibly large" ...
Todd Howard, the director of Bethesda Game Studios, is letting players know why the studio's games are always so ridiculously large.
Todd Howard talks about what makes Starfield stand out amongst other games by Bethesda and why it holds an edge over them.
Todd Howard has finally opened up about Elder Scrolls V and Starfield's design philosophy and explained the most ...
In terms of scope, Starfield game director Todd Howard has likened Shattered Space to Fallout 4’s Far Harbor expansion. To ...
If you’ve been waiting for some new questlines to pursue in Starfield, rejoice! Your wait is now over. Starfield: Shattered ...
Use precise geolocation data and actively scan device characteristics for identification. This is done to store and access ...
One of those things that slipped through the back door was the Prydwen, the Brotherhood of Steel's airship as seen in Fallout ...
Putting their imagination to its wackiest best, one Starfield player builds a spaceship that resembles a PC cursor in ...
But Bethesda veteran Todd Howard admits that the size of their role-playing games is downright irresponsible at times, and in a BAFTA interview (via Insider Gaming) he now tells us why the games are ...